
If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. Table: Size Categories shows how much space a creature of a particular size controls in combat. Size A monster can be Tiny, Small, Medium, Large, Huge, or Gargantuan. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.ĭisintegration Ray. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Įnervation Ray. A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. Volos Guide to Monsters (2016) provides more detail on beholder culture and contains stats for the death kiss, gauth and gazer beholder-kin. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.įear Ray. A beholders spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. On a success, the zombie drops to 1 hit point instead. If Syglar is to die with Xanathar seeing it. 'Xanathar has his pet goldfish Syglar with him at all times in a glass sphere. This is a really fun mechanic I will add this for sure. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. If you kill his fish during combat he is stunned for 2 rounds followed buy a round of rage. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the. These are the statistics for the standard beholder. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls. panko japanese Beholders DnD 5e: Stat Blocks, Encounters, History and Web27 ian. A zombie might wash ashore or rise from a marsh, swollen and reeking after weeks in the water. A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster.Undead Fortitude. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer's next turn. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. SizeA monster can be Tiny, Small, Medium, Large, Huge, or Gargantuan. Triceratopses are another iconic dinosaur with stats in D&D 5e. Table: Size Categories shows how much space a creature of a particular size controls in Combat. Starting at 6th level, you can transform.

Modifying CreaturesDespite the Versatile collection of Monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure.
#Beholder 5e stat block free#
Keep in mind that Modifying a Monster, including when you apply a template to it, might change its Challenge rating.įeel free to tweak an existing creature to make it into something more useful for you, perhaps by borrowing a trait or two from a different monster or by using a VARIANT or template, such as the ones in this book.

TypeA monster’s type speaks to its fundamental Nature. Certain Spells, magic items, Class Features, and other Effects in the game interact in Special ways with Creatures of a particular type. A beholder, sometimes called a sphere of many eyes or an eye tyrant, was a large aberration normally found in the Underdark. For example, an arrow of Dragon slaying deals extra damage not only to Dragons but also other Creatures of the Dragon type, such as Dragon turtles and wyverns. The game includes the following monster types, which have no rules of their own. Many of them have innate magical Abilities drawn from the creature’s alien mind rather than the mystical forces of the world. The quintessential Aberrations are aboleths, Beholders, Mind Flayers, and slaadi.
